In the interactive rendering process , a data block scheduling algorithm is used to realize the view - dependent paging 在給定參數(shù)的控制下,將多分辨率數(shù)據(jù)分為內(nèi)外存兩部分。
Even so , you still have ultimate flexibility to customize the rendering process via before and after render events 當(dāng)然,你仍然可以在最終呈現(xiàn)前通過定制呈現(xiàn)前后事件來靈活控制最終的呈現(xiàn)結(jié)果。
The investigation , design , development , and application of methods of rendering processes automatic , self - moving , or self - controlling 使過程自動(dòng)進(jìn)行、自行移動(dòng)或自行控制的有關(guān)方法的研究、設(shè)計(jì)、開發(fā)和應(yīng)用。
If items are not aligned , the report rendering process might create extra pages or unexpected white space to accommodate all of the items 如果報(bào)表項(xiàng)未對(duì),則報(bào)表呈現(xiàn)過程可能會(huì)創(chuàng)建額外的頁面或不需要的空格來容納所有報(bào)表項(xiàng)。
You should be able to tell from the above , very general description just how closely the 3d rendering process is fitted to the pc ' s architecture 通過以上一個(gè)階段的介紹,現(xiàn)在你應(yīng)該對(duì)3d渲染過程與pc架構(gòu)之間的關(guān)系有一些基本的了解了。
An alternative is not to attempt to build increasingly more complex models , but rather to build a simple model and to add detail as part of the rendering process 一個(gè)可替代的方案是,與其嘗試建立越來越復(fù)雜的模型,不如建好一個(gè)簡單的模型,然后在渲染過程成逐漸加入細(xì)節(jié)。
Gpus graphics processing units are used to compute virtual vertices quickly and further accelerate the computing and rendering processes . as a result , realistic effects of reflections and refractions on implicit surfaces are rendered in real time 本文主要結(jié)合隱式曲面的特點(diǎn),總結(jié)了方程定義隱式曲面反射折射虛頂點(diǎn)的計(jì)算方法,并特別針對(duì)旋轉(zhuǎn)曲面,提出了簡單實(shí)用的虛頂點(diǎn)計(jì)算方法。
The generation and render process of the tree could be simplified to : draw the branches from the root , then the branches are split into left branch and right branch . the process of drawing branch would be divided into many steps , we can draw the leaves in the last step 該模型中樹木的生成與繪制過程可簡化為:從根向上畫樹枝,分為左分枝和右分枝,畫樹枝的過程可分為若干層,最后一層畫樹葉。
2 , study ing and perfect ing the algorithms of walkthrough in virtual environment , accelerating the walkthrough in virtual environment in this paper , we evaluate the advantage and disadvantage of the current algorithms of walkthrough in virtual environment by the rendering process of photorealistic graphics , and then brought forward a new algorithms of real time walkthrough based on the integrated polygon and texture 2 、研究并改進(jìn)虛擬環(huán)境漫游算法,加速虛擬環(huán)境的漫游本文通過真實(shí)感圖形的繪制流程米評(píng)價(jià)目前虛擬環(huán)境漫游常用算法的優(yōu)劣,提出了相對(duì)較新的一種基于幾何和圖像混合簡化方法的實(shí)時(shí)漫游算法。